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- // english
- You have received message:
- Ok
- Your opponent
- has started new game
- Your opponent has loaded
- game from hard disk
- Are you sure
- to quit game?
- Oh, yes
- No, thanks //10
- Do you want
- to save this game?
- Only the first player
- (i.e. your opponent)
- can load game //15
- Only the first player
- (i.e. your opponent)
- can save game
- You need to set ALL ships
- for starting //20
- Game is started !
- Only the first player
- (i.e. your opponent)
- can start new game
- Cancel //25
- Do you want to continue
- as a game with computer?
- Changed options will be used
- in the next game
- Your opponent does not answer //30
- Probably, connection is lost
- Network game will be aborted
- Quit
- Your opponent
- is disconnected //35
- I am afraid,
- you are lost...
- Today is your bad day,
- you are lost...
- Unfortunately, //40
- you are lost...
- You are not a lucky dog,
- you are lost...
- Take some coffee,
- you are lost... //45
- You cannot kill all my ships
- with your maximum arms now.
- You are lost...
- You won...
- Congratulations! // 50
- You are hero now!
- You won!
- You are better now!
- You won!
- You won, // 55
- it is very strange...
- Your opponent cannot kill all your ships
- with his maximum arms now.
- So... you won!
- Your opponent added arms // 60
- to one of his ships.
- You can move once more
- Patrol Boat (1) - Arms:
- Battleship (2) - Arms:
- Destroyer (3) - Arms: // 65
- Cruiser (4) - Arms:
- Add Arms To Max Value
- 30mm Cannon
- 50mm Cannon
- Rocket Missiles TORNADO // 70
- Torpedo
- Anti-Aircraft Missiles WHIRLWIND
- Load Game
- Save Game
- Start Game // 75
- New Game
- Exit
- Help
- Game Options
- Send Message To Opponent // 80
- Write your message here:
- Send
- About
- SEA BATTLE
- Network Game // 85
- Version 2.0
- - Conception -
- S.Sapunov
- - Design -
- K.Galinsky // 90
- - Sound -
- A.Shookh
- - Programming -
- S.Skiba
- You must choose // 95
- connection type
- Game with
- It is game with
- Host not found
- Game will be aborted // 100
- You must choose
- your opponent
- Select a game type
- Game with computer
- Network game // 105
- Back
- Connect
- Enter your name:
- Choose connection type
- Create new game // 110
- Join to created game
- Waiting for the second player...
- There is
- unrecognized network error
- Program will be aborted // 115
- The game will be continued up to
- win(s)
- Music
- Sound Effects
- Ok // 120
- Apply
- Only the first player
- (i.e. your opponent)
- can change game options
- Not enough room // 125
- for ships
- You need more
- number of ships
- Unknown file format or reading error
- You cannot load this game // 130
- Default // Charset
- aaa // please ignore
- Arial // GeneralFont
- Field size
- Enable ship's dynamical moving // 135
- Use a submarine
- Move This Ship
- Error saving *.SEA file
- SeaBattle 1.XX file will be imported
- Submarine // 140
- You can use submarine
- during game only
- Your opponent has used submarine
- to view part of your field.
- You can move once more // 145
- Your opponent has moved one
- of his ships into other place.
- You can move once more
- Your submarine has surfaced
- up to opponent's ship // 150
- Your opponent's submarine
- has marked your ship
- Media Art Sea Battle 2.0 Files|*.SEA
- -------------------------------------------------------
- Minimize // 155
- Quit // (about minimize)
-
-
- // numbers::::::::
- 29 // countgo.x
- 70 // countgo.y
- 0 // fpWaiting.Left
- 14 // fpWaiting.Top
- 152 // fpWaiting.Width // 5
- 20 // fpWaiting.Height
- 120 // fpPoint.Left
- 0 // fpPoint.Top
- 5 // fpPoint.Width
- 11 // fpPoint.Height // 10
- 152 // fpMeEnemy.Left
- 0 // fpMeEnemy.Top
- 44 // fpMeEnemy.Width
- 51 // fpMeEnemy.Height
- 0 // fpGameMatch.Left // 15
- 34 // fpGameMatch.Top
- 99 // fpGameMatch.Width
- 11 // fpGameMatch.Height
- 196 // fpWaitShot.Left
- 0 // fpWaitShot.Top // 20
- 103 // fpWaitShot.Width
- 41 // fpWaitShot.Height
- 299 // fpWaitSetup.Left
- 0 // fpWaitSetup.Top
- 122 // fpWaitSetup.Width // 25
- 50 // fpWaitSetup.Height
- 421 // fpWaitConfirm.Left
- 0 // fpWaitConfirm.Top
- 149 // fpWaitConfirm.Width
- 49 // fpWaitConfirm.Height // 30
- 439 // spWaiting.x
- 76 // spWaiting.y
- 469 // spWaitShot.x
- 103 // spWaitShot.y
- 457 // spWaitSetup.x // 35
- 99 // spWaitSetup.y
- 444 // spWaitConfirm.x
- 99 // spWaitConfirm.y
- 443 // spMeEnemy.x
- 98 // spMeEnemy.y // 40
- 492 // spGameMatch.x
- 77 // spGameMatch.y
- 78 // CountPlace[1].x
- 57 // CountPlace[1].y
- 91 // CountPlace[2].x // 45
- 57 // CountPlace[2].y
- 81 // CountPlace[3].x
- 75 // CountPlace[3].y
- 94 // CountPlace[4].x
- 75 // CountPlace[4].y // 50
- 135 // CountPlace[5].x
- 56 // CountPlace[5].y
- 148 // CountPlace[6].x
- 56 // CountPlace[6].y
- 138 // CountPlace[7].x // 55
- 75 // CountPlace[7].y
- 151 // CountPlace[8].x
- 75 // CountPlace[8].y
- 40 // TimePlace1[1].x
- 15 // TimePlace1[1].y // 60
- 53 // TimePlace1[2].x
- 15 // TimePlace1[2].y
- 68 // TimePlace1[3].x
- 17 // TimePlace1[3].y
- 79 // TimePlace1[4].x // 65
- 14 // TimePlace1[4].y
- 92 // TimePlace1[5].x
- 14 // TimePlace1[5].y
- 107 // TimePlace1[6].x
- 16 // TimePlace1[6].y // 70
- 118 // TimePlace1[7].x
- 13 // TimePlace1[7].y
- 131 // TimePlace1[8].x
- 13 // TimePlace1[8].y
- 77 // TimePlace2[1].x // 75
- 100 // TimePlace2[1].y
- 89 // TimePlace2[2].x
- 100 // TimePlace2[2].y
- 101 // TimePlace2[3].x
- 103 // TimePlace2[3].y // 80
- 107 // TimePlace2[4].x
- 101 // TimePlace2[4].y
- 119 // TimePlace2[5].x
- 101 // TimePlace2[5].y
- 131 // TimePlace2[6].x // 85
- 104 // TimePlace2[6].y
- 137 // TimePlace2[7].x
- 102 // TimePlace2[7].y
- 149 // TimePlace2[8].x
- 102 // TimePlace2[8].y // 90
- 200 // NetSet.RadioButton.Left
- 20 // NetSet.Edit1.Left:=Width div 2 - it